Product

UV DTF 3D RIP software

Textured UV DTF is one of the few jobs still done blind: you print it and you find out about the relief when you peel it. Sapiens CoreFlow RIP has a mode built for it.

What UV DTF 3D is

UV DTF 3D is UV DTF printing with real relief added: on top of the colour, layers of varnish are printed and built up over the design until the texture can be felt. Height comes from the layers; the pattern comes from the texture applied to each area.

It differs from plain UV DTF in that plain UV DTF is flat: it transfers colour onto a rigid surface and stops there. And it differs from textile DTF in the substrate and the ink: DTF goes onto a garment with heat-cured ink and adhesive powder, while UV DTF goes onto glass, metal, plastic or cardboard with UV-cured ink.

Today it is work done almost blind, because the available RIPs are built for textile DTF and resolve white by luminance. Sapiens CoreFlow RIP has a dedicated mode: it treats each area as its own white or varnish channel, with its own density, and shows the relief in three dimensions before you spend film.

The problem with textured UV DTF

In UV DTF, white and varnish are not automatic backing: they are material placed exactly where you decide, and it is their build-up that creates texture you can feel.

RIPs designed for textile DTF derive white from luminance, which is precisely what does not work here. That is why UV DTF 3D mode treats each area as a channel of its own.

Channels by area, not by luminance

You pick a colour from the artwork with the eyedropper — magnified, so you hit the right pixel — and that area becomes a white or varnish channel. You can keep it to the patch you clicked or extend it to every part of the art with that colour.

Each channel carries its own tolerance, type (solid or texture) and density. Channels add up: that is how height is built.

Sapiens CoreFlow RIP channel editor with white and varnish spots applied
White and varnish channels applied over the artwork
Sapiens CoreFlow RIP 3D view showing relief and texture on a crest
3D view — relief, texture and varnish gloss before printing

Textures and 3D preview

The texture library provides the pattern — diamonds, dots, rings, weaves — and the scale is set per channel. You can also load your own textures.

Before spending film, the three-dimensional view shows the result with its relief and its gloss: varnish reflects light while white stays matte, and you can rotate the piece.

Rigid and textile

UV DTF 3D mode works for rigid substrates and for textile. Layout, cutting and the job queue are the same as in DTF mode, so a shop doing both does not change program or habits: it changes mode.

The two modes are independent. Each keeps its own jobs, projects and output folders, so a textile sheet never gets mixed up with a UV one.

Frequently asked questions

Where does the height of the relief come from?

From material building up: in Sapiens CoreFlow RIP the varnish channels add together and each contributes its density, so the real height comes from the layers. The texture defines the pattern, not the height.

Can I use my own textures?

Yes. Besides the catalogue bundled with Sapiens CoreFlow RIP you can load your own image and use it as a texture pattern, applied by area over the design.

Is the 3D view faithful to the print?

It is a preview: the 3D view in Sapiens CoreFlow RIP lets you judge pattern, area and the contrast between matte and gloss before spending material. The final result also depends on the machine, the varnish and the material.

How is UV DTF different from textile DTF?

In the substrate and the ink. Textile DTF goes onto a garment, with heat-cured ink and adhesive powder. UV DTF goes onto rigid surfaces — glass, metal, plastic, cardboard — with UV-cured ink and no press. Sapiens CoreFlow RIP covers both, with independent modes.

Which materials can UV DTF 3D be applied to?

Rigid, smooth surfaces: glass, metal, plastic, cardboard or treated wood. The adhesive on the film does the work, so no heat and no press are needed. The UV DTF 3D mode in Sapiens CoreFlow RIP also works for textile, with the same gang sheet and the same job queue.

What machine do I need for UV DTF 3D?

A UV DTF printer with a varnish channel alongside colour and white, and a BYHX or HOSON board so Sapiens CoreFlow RIP can write it the native PRN. Varnish is the sixth channel of the PRN and is enabled per machine profile.

Do I need other software for cutting?

No. Contour cutting and the cutter file come out of the same program: Sapiens CoreFlow RIP generates the bleed, the contour line and the PLT with registration marks, without going through a separate vector editor.

A niche still working without tools

If you print textured UV DTF and you are fighting a RIP built for something else, tell us about your workflow. That is exactly the problem this mode was built for.